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Открытая лекция "Procedurally Generated History with Sid Meier's Civilization" Gabriele Trovato


Generating interesting game worlds is an ongoing challenge within Procedural Content Generation. While the use of algorithms for automatically generating content could potentially bring many advantages, the content itself is often random and not well-crafted. In this presentation, a potential solution to this issue, implemented in a modpack for Sid Meier’s Civilization IV, is explored by creating meaning through procedurally tracing a history of the game. 

Speaker bio:

Gabriele Trovato received his M.S. degree in Computer Engineering from the University of Pisa, Italy, in 2008, and Ph.D. degree in Biorobotics in Waseda University, Tokyo, Japan, in 2014. Within the relations between the two countries, Gabriele Trovato has been chair of the local organising committee and presenter of Italy-Japan Workshops since 2012.

He has been Visiting Researcher in: Karlsruhe Institute of Technology (Germany); E-JUST (Egypt); Carnegie Mellon University (USA); TU/Eindhoven (Netherlands); CTI Archer (Brazil); Imperial College London (UK); PUCP (Peru). He has been lecturer of Human-Robot Interaction in: UNICAMP; University of São Paulo (Brazil); UNAM (Mexico).

Gabriele Trovato has worked in the video game industry, being involved in the development of the world-wide notorious game "Sid Meier's Civilization" and having created popular innovative mods for the game.

His main research interests include Human-Robot Interaction, with focus on culture related aspects, artificial emotions in humanoids, and robot design.  

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